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jueves, 10 de noviembre de 2011

Battlefield 3

Is difficult to discuss without making the classic shooters comparisons between the other games in the genre and Call of Duty, who owns the crown of a huge popularity and strong sales reign that stretches with every new release, in particular becomes more complicated when we refer to Battlefield 3, the strongest contender in the battle of the modern FPS. Independent to continue to be a gold mine, the franchise Activision's war has weakened in recent months after the legal problems of Infinity Ward and the change of baton, large doses of losing quality, making way for others to try to bring something new to gender. Others, just like Battlefield.



Battlefield 3 is visually impressive, but not all beautiful graphics, the gameplay is so solid that the control of vehicles, as these aircraft will be like an aircraft simulator simplified



Before World War breaks out between supporters of each franchise, want to establish that, from our perspective, the shooters as a genre have a serious problem of quality and creative value. There should be no surprise that if the main series trying to corner the market with annual releases will eventually end the novel factor, as happened in the world of sports simulation for several years. It is rare that every new release is too far away from the winning formula of the previous year, only minor adjustments, adding new maps and some weapons, but in the end if you played some version of Call of Duty or Battlefield, you will have no problem adapt to the new version. Indeed, were it not for light visual changes, you might not realize you're in a different game.
With Battlefield 3, DICE tries to change this sad situation, not reinventing the rules by running a shooter and revolutionizing the genre features, but providing more realistic and true surround sound experience when we moved to the battlefield. True, the franchise has long been characterized by allowing a high level of destruction of the stage, but on this occasion that quality takes another dimension, buildings feel frail and with the festival of bullets or explosives break down quickly in saturated collapse of dust and debris. You can not destroy an entire city, only predetermined sections, but thanks to the kindness of Frostbite 2 graphics engine that will be enough to create a unique strain of combat. When you're entrenched in what remains of a wall, and there are shootings all around leaving a cloud of dust that obscures the enemy, you will feel more secure than any other tense confrontation, especially at the most crushing your fragile coverage coming down.
The inability to destroy everything in your path keeps the atmosphere is completely realistic, but eventually need to maintain a balance between the fragility of the world and the gameplay per se, especially in multiplayer-after all, no game should be designed to make holes from one end to another, breaks the pace of combat and strategic value. But that does not stop fun, on the contrary, although from a less Arcade as often happens in Call of Duty. It is clear from the start of a multiplayer game that you can not pounce into a dangerous situation like you're an action hero, not without consequence as a constant and frustrating deaths. The objective in Battlefield 3 is working as a team and you stay in constant communication with the rest of your team, but mostly you are always aware that you're not a superhero but a smart soldier knows how and when facing a battle.






In Bad Company 2 could select and point out enemies, without a clear distinction, you can now assign numbers to coordinate who shoots each enemy




There may be much hype about Battlefield 3, but the intimate moments we share with the game are evidence that the gameplay is solid and entertaining, plus the atmosphere promises to give the feel of a real picture of war and film of action. If you tick the level of realism, you can expect its release on October 25, and discover whether the promises were true.

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