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martes, 15 de noviembre de 2011

Museum retro consoles: XBOX

Microsoft had collaborated in 1999 with SEGA to bring the Windows CE operating system to the Dreamcast, from which grew the interest of the Silicon Valley giant to enter the console market with an independent project, which would mark the sixth generation .

The console we saw in the previous article was the GameCube.

Xbox

Maximum number of players: four on the same console.

Type of control: analog sticks.

Connecting to the Internet through ethernet port.

Year: 2001.

The year was not produced: 2006.

Iterations of the console was: none.

Reading through play: DVD ROM.

Introductory price: $ 299.99 USD.

Final Price: $ 149.99 USD.

EBay Price: $ 70 USD to $ 100 USD.

Availability: excellent.

Representative Games: Halo series, Dead or Alive 3, several Splinter Cell titles, Knights of the Old Republic, Ninja Gaiden Black, GTA San Andreas.



Some team members DirectX at Microsoft, created a prototype based on this console technology, presented to the directors of the company by the name DirectX box (soon to change to Xbox only) and approved development. The system included major technological advances compared to previous eras consoles and even the same generation: all Xbox had a hard drive, thus eliminating the need for memory cards to save your game progress. As if that were not enough, for the first time included a console capable of playing titles with Dolby Digital in real time.

It is true that the Xbox had many advantages, but something that was criticized by users and media, was the control. Its dimensions were huge and so far it is recognized as one of the worst in the history of the industry, so a year later was redesigned for a more manageable size.

In 2002 Microsoft launched its Xbox Live service enabling online play with others, download extra content, demos and estabelcer voice communication. To ensure a more stable experience among users, the Xbox required a broadband connection, leaving aside the kind support dial up connections. LIVE was a success and soon attracted more than 250,000 users.

Although Sony made deals to ensure the exclusivity of some major titles when the contracts expired the games began coming to the Xbox. With the passage of time began to be simultaneous releases on both platforms, so that each company began investing in the purchase of school to support certain exemptions at home, as the case of Halo, one of the most successful Microsoft System and he demonstrated its ability to be installed in the rooms of a large number of players around the world.

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